Tuesday, August 20, 2013

Announcement: Rule Changes for FRL Events

 So after a few races and replay reviews, a panel of five drivers has been asked to weigh-in on the subject of implementing race simulation damage and eliminating the reverse lobby points starting grid.

 By a vote of 4-to-1 it has been decided to turn on race damage in FRL races. What this means is that everything that can damage external and internal parts of your car are now active. Downshift too soon and over-rev the motor and it will damage it. If you run into a wall or another player, you will accumulate damage as well as others you make contact with. This makes it vital to race cleanly and work to develop driving skill. Accidents will happen, and unfortunately this may even affect the outcome of the points race. But, to bounce around off each other without consequence really takes the skill out of racing. Hopefully everyone will keep this in mind when getting on the track and endeavor to race as carefully and cleanly as possible.

 If someone is found to be consistently causing problems or even intentionally wrecking others, they may be docked points. In extreme cases, may even be banned from participation in FRL events.

 By a vote of 3-to-2 it has been decided to eliminate the practice of reverse lobby points determining the starting grid. This means that at the beginning of each race, the fastest drivers will start at the front of the field instead of racing from the back. This will reward all that advance their times on the hot lap leaderboard. All drivers will make a parade lap before heat races begin in order to set the starting grid for the first Lotus heat race (finishing order of the parade lap will be determined by the Lotus leaderboard of that track). After the first heat, lobby points will set the starting grid from fastest to slowest.

 These rule changes will go into effect beginning with this weeks race at Nurburgring Grand Prix.

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